CodeMonkey Launches Game Builder Platform to Help Students Become Creators

CodeMonkey, a game-based learning platform that can teach kids to code, has launched the Game Builder platform, which enables students to build and design their own online games.

The Game Builder is “a scaffolded, self-paced and real-time assessed game design platform that brings a creative approach to learning the essentials of computer programming,” according to a news release. The Game Builder offers three interactive online courses that allow students to learn and exercise different aspects of the game-creation skill set.

Approximately 10,000 teachers and students worked on beta versions of the Game Builder to help create three courses: Platformer, Frogger and Sprite Animation. These courses are inspired by some classic video games, namely Super Mario and Frogger, to assist in concept development for students as they program their own games.

Key programming skills taught in Game Builder “include coding with Coffeescript, designing touch interface games for mobile devices, drawing and animating graphic elements and sharing interactive user-generated content,” according to the news release.

“Young students are drawn to user-generated content and love tailoring media to fit their unique style,” said Jonathan Schor, co-founder and CEO of CodeMonkey, in a statement. “Game Builder is the natural step to bridge learning how to code and creating content. By appealing to their creativity, students learn game design essentials while having fun every step of the way.”

To learn more about the Game Builder platform and to test the courses, visit this site. CodeMonkey was at the ISTE conference at booth 1054.

About the Author

Richard Chang is associate editor of THE Journal. He can be reached at [email protected].

Featured

  •  classroom scene with students gathered around a laptop showing a virtual tour interface

    Discovery Education Announces Spring Lineup of Free Virtual Field Trips

    This Spring, Discovery Education is collaborating with partners such as Warner Bros., DC Comics, National Science Foundation, NBA, and more to present a series of free virtual field trips for K-12 students.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.

  • robot typing on a computer

    Microsoft Unveils 'Computer Use' Automation in Copilot Studio

    Microsoft has announced a new AI-powered feature called "computer use" for its Copilot Studio platform that allows agents to directly interact with Web sites and desktop applications using simulated mouse clicks, menu selections and text inputs.

  • glowing futuristic laptop with a holographic screen displaying digital text

    New Turnitin Product Offers AI-Powered Writing Tools with Instructor Guardrails

    Academic integrity solution provider Turnitin has launched Turnitin Clarity, a paid add-on for Turnitin Feedback Studio that provides a composition workspace for students with educator-guided AI assistance, AI-generated writing feedback, visibility into integrity insights, and more.