RedCritter Launches CritterCoin, First K-12 Rewards System to Leverage NFTs

Digital achievements-and-rewards system RedCritter has launched a new platform called CritterCoin where schools can build their own free system to implement Positive Behavioral Interventions and Supports with points, rewards in the form of digital coins and non-fungible tokens, and a school-specific rewards store.

Basic access to the platform is free for students and teachers, the company said in a news release. Schools can design their own digital coins or use the platform’s templates. Educators who sign up for CritterCoin will be guided through sorting students into Houses and then identifying the behaviors they want to reward within each House, the company said.

“Schools then design their own digital coins and teachers award them in real time when students demonstrate positive behaviors,” the company said in its announcement. “Each new coin a student earns contributes to their Reward Store balance as well as their House's score. Students in the top-scoring House are awarded collectible digital Critters, which can then be converted to NFTs on the Avalanche blockchain.”

CritterCoin NFTs — digital artworks of animals — automatically created and distributed by the platform to students; the intended goal for students is to earn full sets of each type of animal (or trade with classmates) to complete their collections, CritterCoin said.

The platform’s website integrates with ClassLink for easy rostering when a teacher or school signs up, CritterCoin said. “There is no catch and we don’t sell, give out any data, or allow any third parties to advertise,” the website said. The only data it stores is whatever educators enter.

Several premium subscriptions are available with the following features:

  • Data insights to analyze how CritterCoins are distributed, compare competition rounds to one another, and track utilization data;
  • A public digital scoreboard to keep teamwork and positive behaviors on students’ minds;
  • Parent access, which allows student guardians to view their students' achievements and even award coins at home; and
  • Scannables, which allow teachers to easily create QR codes that students can scan in order to receive coins.

Learn more at CritterCoin.com.

About the Author

Kristal Kuykendall is editor, 1105 Media Education Group. She can be reached at [email protected].


Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.