Patent and Trademark Office Launches Free Invention Platform for K–12 Teachers and Students

The United States Patent and Trademark Office (USPTO) has contracted with Second Avenue Learning to launch EquIP HQ, a free K–12 platform for teachers and students to learn how to invent solutions to real-world problems using STEM and STEAM skills. The grade-level, standards-based program takes learners through design, prototypes, tests, improvements, and the intellectual property rights patent process.

EquIP HQ is divided into four grade-specific content portals: K–2, 3-5, 6-8, 9-12, and includes teacher and family guides for helping students with lesson plans and activities. Each portal has explore and learn panels; videos, such as types of patents and student inventions; a timeline; match game; promotion and trademark zones; and activities to brainstorm and design an invention. Lesson plans encourage students to think about problems and challenges in a new way and what they can invent to address them. Free tryouts of the program are available on the site.

“EquIP HQ will allow for authentic, real-world opportunities for students,” said Victoria VanHoorhis, CEO of Second Avenue Learning. “Sometimes we call them problems. Sometimes we call them challenges. They’re really opportunities for students and kids of all ages to realize the inventor that exists within every one of us.”

Visit EquIP HQ’s home page to click on a grade level or teacher/family resources to learn more.

Second Avenue Learning’s education services page explains more about what it offers.

For more information about USTPO’s Education Office resources for kids, students, and teachers, see this page.

About the Author

Kate Lucariello is a former newspaper editor, EAST Lab high school teacher and college English teacher.

Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.