Avantis Education Launches New Headsets for ClassVR Solution

Avantis Education recently introduced two new headsets for its flagship educational VR/AR solution, ClassVR. According to a news release, the Xcelerate and Xplorer headsets expand the company's offerings into higher education while continuing to meet the evolving needs of K–12 users.

Xcelerate is the first headset designed specifically for higher education and high environments, the news release reports. It offers head and controller tracking with six degrees of freedom, as well as a 90-degree flip visor to let students transition between the VR world and real-world collaborating. It also has a four-camera spatial tracking system for precision of movement in the digital space, as well as a boundary safety to help delineate classroom space.

"Everything about Xcelerate was designed with education in mind — like all of our ClassVR solutions," said Avantis Education Chief Marketing Officer Gillian Rhodes, in a statement. "That means putting the student front and center with ergonomics and experience, and ensuring it's a plug-and-play technology that teachers feel confident to deploy and manage in the classroom."

Meanwhile, Xplorer was designed for K–12 spaces in response to user feedback. The new hardware can provide more sophisticated VR/AR experiences through a 4K Ultra-HD display, an upgraded LCD screen, and enhanced audio capabilities.

Both new headsets are powered by Snapdragon XR Platforms in partnership with Qualcomm Technologies, Inc., according to the news release.

"Our collaboration with Avantis Education is helping redefine what's possible in immersive learning," said Qualcomm's Senior Director of Product Management, Sahil Bansal. "With our Snapdragon processors at the heart of Xcelerate and Xplorer, the new headsets power richer VR/AR content than ever before. Together, we are bringing Avantis' most advanced solutions to market — helping to transform XR experiences and enhance learning for students worldwide."

For more information, visit the ClassVR site.

About the Author

Matt Jones is senior editor of Spaces4Learning. He can be reached at [email protected].

Featured

  • AI-powered individual working calmly on one side and a burnt-out person slumped over a laptop on the other

    AI's Productivity Gains Come at a Cost

    A recent academic study found that as companies adopt AI tools, they're not just streamlining workflows — they're piling on new demands. Researchers determined that "AI technostress" is driving burnout and disrupting personal lives, even as organizations hail productivity gains.

  • laptop displaying a glowing digital brain and data charts sits on a metal shelf in a well-lit server room with organized network cables and active servers

    Cisco Unveils AI-First Approach to IT Operations

    At its recent Cisco Live 2025 event, Cisco introduced AgenticOps, a transformative approach to IT operations that integrates advanced AI capabilities to enhance efficiency and collaboration across network, security, and application domains.

  • sunlit classroom with laptops on every desk, each displaying a glowing AI speech bubble icon above the screen

    Copilot Chat and Microsoft 365 Copilot to Become Available for Teen Students

    This summer, Microsoft is expanding availability of its Copilot Chat and Microsoft 365 Copilot products for students aged 13 and older. Administrators will be able to grant access for students based on their institution's plans and preferences, the company announced in a blog post.

  • colorful geometric illustration features gaming devices, computer accessories, and stacks of books

    Gaming in K–12 Classrooms Is Powering the Future Tech Workforce

    Today's most forward-thinking schools are using gaming as a platform to train students for real-world roles in fields like aviation, robotics, remote operations, and data center management.