AV & Presentation


InFocus Debuts Android-Based 4K Interactive Display for Classrooms

The JTouch Plus INF7530eAG runs an Android operating system to support whiteboarding, document viewing, web browsing and wireless casting to Android apps.

Report: Makerspaces, Coding, Robotics Pick Up Momentum in Schools

Once again this school year, schools will be ramping up robotics programs and opening more makerspaces, according to the latest report from the New Media Consortium and the Consortium for School Networking.

Report: AR and VR Headsets up 25.5 Percent Year over Year

2.1 million augmented reality (AR) and virtual reality headsets shipped in the second quarter of 2017, a 25.5 percent increase compared to the same period of 2016, according to a new report from International Data Corp. (IDC).

All Arkansas Public High Schools to Receive Facebook VR Kits

The Arkansas Department of Education and Facebook are expanding an existing partnership to bring VR education to all of the state’s public high schools.

Recovery School Turns to VR for Student Engagement

A charter school in Indianapolis that educates students in recovery with drug and alcohol addictions has turned to virtual reality curriculum to keep their kids engaged in science.

Streaming Media Dominates Pro-AV

Video projection, however, is forecast to continue a dive dating back to 2014. In that year, projection accounted for more than 15 percent of the pro-AV market. By 2022, it will make up only 3 percent of the total market.

ISTE Says Watch Out for Coding, Immersive Tech This School Year

The international association of teachers, administrators, ed tech specialists and other education stakeholders offers its top five predications for the 2017-2018 school year.

Underwater 360 Degree Camera from Boxfish Shoots 5K Video

The Boxfish 360 can continuously record 5K-UDH video or time-lapse photos for up to three hours, helping take away some of the time-pressure associated with filming underwater.

Google Drops ARCore Preview for Developers

Google on Tuesday unveiled a new developer platform for augmented reality (AR) apps called ARCore.

Trends: STEM Game-based Learning to See Surge in Immersive Tech

The growing importance of STEM education is one of the major growth drivers for the K–12 game-based learning market, according to research from Technavio.

THE News Update

Sign up for our newsletter.

Terms and Privacy Policy consent

I agree to this site's Privacy Policy.

Whitepapers