A project out of the University of Virginia to get young children comfortable with engineering has been selected as one of 10 winners in a MacArthur Digital Media and Learning Competition. The project, called Fab@School, is intended to teach K-12 students about mathematical analysis and modeling, digital fabrication, and engineering by allowing them to fabricate 3D copies of objects that they've designed themselves.
- By Dian Schaffhauser
Allen Independent School District in Texas is moving to a digital media management system that lets users schedule and control all classroom media devices from a single interface.
Connecticut's Groton Public Schools is expanding its use of digital teaching tools. The district is in the process of ramping up digital resources for classroom instruction, including streaming media, virtual science labs, and other technologies.
Cisco Systems is reaching deeper into the education segment with the launch of two new products, one a video media processor that adds the ability to convert audio to text for captioning and the other a social video system for creating "video communities."
- By Dian Schaffhauser
Eagan High School in Eagan, MN has deployed the Broadcast Pix Slate 1000 video production system as a key part of its video production skills instruction curriculum.
- By Scott Aronowitz
When Traci Blazosky took her first-grade students out to study frogs last winter, they didn’t just take a short walk along the river. They traveled to five continents, studied several types of frogs in their natural habitats, and even listened as a frog and a toad “blabberized” to each other. Yet they never stepped foot outside their classroom.
- By Michael Bowker
- By John K. Waters
Adobe has started shipping Creative Suite 5, with major new versions of each of the core applications in the suite, including Photoshop, Illustrator, Flash, and After Effects. The company has also launched new education programs, resources, and pricing.
While there is quite a lot being written about Web 2.0 tools and how they can increase opportunities for students to engage with content, their peers, and teachers, more must be explored in terms of the skill benefits to students when these tools are used effectively.