Technavio, a London-based technology research firm, has determined what it assesses are the most important trends expected to impact the learning management systems (LMS) market in the United States from 2016 to 2020.
Two audio visual supply companies jointly gave 70 headsets to Denver area schools in an effort to boost the schools’ use of game-based learning.
With the help of a virtual reality game their professor created, some students at Cornell University have gathered evidence that interacting with other people in a game-playing atmosphere may help them learn more.
Desire2Learn, or D2L, today launched the Summer16 release of Brightspace, its popular cloud-based learning management system, with a new user interface optimized for mobile devices.
Zaniac, a science, technology, engineering and math franchise with locations in eight states, has introduced a new course designed to teach students in grades 4-8 how to develop their own video games.
A Virginia school district has just finished up its second year of testing out the use of Minecraft in multiple schools and grade levels.
- By Dian Schaffhauser
Planet3, a year-old company that has developed a new digital platform intended to use the Earth as a "living laboratory" will undergo pilot testing at 25 middle schools in six school districts in Nevada this fall as part of an early adopter pilot program.
A recent study found that game-based therapy helps children with sensory integration dysfunction (SID) improve their body-kinesthetic skills across the board.
Arizona's Osborn School District will deploy a blended math program across five schools as the result of a $200,000 grant from the APS Foundation.
Houghton Mifflin Harcourt has launched StudyPop, a new iOS app designed to turn studying into a game.