Esports in K–12: Articles & Resources


Minecraft Builder Bowl Fosters Immersive Learning

"When you have a platform that kids absolutely love — parents can't peel them away from it — and when it's one that can also be used to provide bona fide educational experiences, it would have been criminal of us not to use it," according to Aaron E. Walsh, founding director of the Immersive Education Initiative.

U Colorado Boulder Arms STEM Teachers with Game Design Concepts

A group of about 100 K-12 teachers has completed a week-long summer institute, dubbed Scalable Game Design, at the University of Colorado Boulder focused on using game design to teach computer science.

Report: Video Games Can Sub for Outdoor Play Time

The United States Department of Health and Human Services recommends that children participate in at least an hour of "moderate to vigorous" physical activity every day. Research from the University of Tennessee, Knoxville suggests that playing video games could be a decent substitute for more standard outside activities.

Washington Students Learn Computer Science Through Game Development

A half-dozen students in Washington are learning computer science skills at the local headquarters of a game developer.

5 Online Resources to Help Teach Kindergarteners CCSS-Aligned Math

This list of online resources is by no means 100 percent comprehensive, but it’s a great place to get started for teachers exploring the Counting and Cardinality domain of the Common Core State Standards.

New Kindergarten Readiness Program Allows Automated Progression for Preschoolers

A new kindergarten readiness software program allows children to automatically progress toward more advanced skills while following a story and playing games.

Dig-It! Games Debuts New Roman Town Game for Middle School Students

Dig-It! Games has released a new version of its free history app for iOS devices, Roman Town.

Common Sense Education Launches Free Gaming Platform to Teach Digital Citizenship

Based on lessons from Common Sense Education's K-12 Digital Literacy and Citizenship Curriculum, Digital Compass addresses cyberbullying, privacy and security, creative credit and copyright, information literacy, Internet safety, digital footprint and reputation, self-image and identity, relationships and communication.

Research: Video Gamers Learn Visual Activities Faster

Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities.

McGraw-Hill Updates Building Blocks with More Games, iPad Accessibility

McGraw-Hill Education has unveiled a new version of Building Blocks, its supplemental math program, with 50 percent more games, iPad accessibility and increased support for Common Core and state standards through grade 8.

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