Researchers don't agree on the inclusion, but gaming has just been added to the latest draft version of the next International Classification of Diseases.
An education game maker expects to release a deluge of new education games for grades 3-5 this winter.
Quests lays a teacher's existing lesson plan over a fantasy world that students traverse by completing assignments, or quests. Completing each task, which may be an assignment, discussion, in-class activity or something else, unlocks the next.
Kahoot! has launched its mobile app for iOS and Android that is designed to make homework fun and more social for students.
Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project.
European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand core calculus concepts.
Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.
Now, games are aligned with Texas Essential Knowledge and Skills and the Georgia Performance Standards for middle school.
For the online store launch, the company has released new versions of its calculus and art history games.
K–12 teachers have observed that playing Minecraft during class positively impacts their students’ decision-making and communication skills, while helping them build empathy skills, according to a new survey.