THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
A kindergarten teacher pairs his research-based curriculum with 3D animals to teach and delight his kindergartners.
- By Greg Smedley-Warren
- 01/25/18
In its first decade, 1998-2008, "mobile learning" was all about getting devices into the hands of K-12 students and teachers. Palms initially proliferated; then Pocket PCs. In those early days, there was plenty of excitement and energy — for good reason — amongst the early adopters. Why didn’t mobile learning catch on, then?
- By Cathie Norris, Elliot Soloway
- 01/22/18
At the Bett 2018 conference this week, Microsoft Education is showing off new Windows 10 notebooks and 2-in-1 devices for K–12 schools that start below $200.
MIT education researcher Meredith Thompson shares three vignettes of three different approaches to virtual reality in K–12: a social studies class in a suburban school district, a district-wide perspective from an urban school district and a class designed entirely around understanding and implementing VR for other classrooms.
- By Meredith Thompson
- 01/11/18
Seasoned educator Jeff Mao shares insights for teachers trying to adapt to a 1-to-1 environment and come to terms with the impact that has on teaching practices.
- By Jeff Mao

- 01/10/18
TV – live shows (news, documentaries, etc.), not just YouTubes – is now available on all devices as an app. And, TV as an app makes absolutely unique resources readily available in the palm of a learner’s hand. However, as we discuss in this week’s blog post: if only it were that simple!
- By Cathie Norris, Elliot Soloway
- 01/08/18
The top 5 smartphone makers expanded their lead in the latest three-month period, with all but Apple seeing double-digit growth, according to a new report.
The worldwide wearables market showed continued growth in the third quarter of 2017, up 7.3 percent over last year, according to International Data Corp. The market research firm has also noted a growing trend toward smart wearables, defined as devices capable of running third-party applications.
Worldwide spending on the Internet of Things (IoT) will jump up 14.6 percent in 2018, reaching $772.5 billion, according to the latest report from International Data Corp.
Phablets will overtake sales of regular smartphones by 2019 and will climb from 611 million shipments this year to 1 billion in 2021, according to a new forecast.