Reviews


Youth Esports Provider Vanta Leagues to Expand into High Schools in the Fall

Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.

Deadline is May 1 for NEA Foundation Learning and Leadership Grants for Individual, Group PD Activities

The NEA Foundation’s Learning & Leadership Grants program is accepting applications through May 1 for the summer 2022 funding period; school support staff, teachers, and specialized instructional support staff are eligible to apply.

Kentucky Initiative Aims to Take Project-Based Learning Program Into a Third of State's Public Schools

Professional development provider PBLWorks has announced a new four-year partnership with the Kentucky Department of Education to provide training and support in project-based learning for educators across the state’s K–12 schools.

AT&T Launches Free Digital Learning Platform Featuring Popular WarnerMedia Characters

AT&T has launched a free digital learning platform for K–12 students called The Achievery, aimed at making distance learning more engaging, inspiring, and entertaining, AT&T said in a news release.

Microsoft Education Unveils Expanded Literacy, Accessibility Tools for Students and Teachers

Microsoft Education today announced expanded literacy learning capabilities for teachers and students using its free Reading Progress app within Teams, and introduced a new integrated app called Reading Coach, a practice tool for students that automatically generates individualized exercises based on each student’s specific needs.

K–12 Reading Survey Findings Released in Renaissance's Annual What Kids Are Reading Report

Renaissance, a global provider of preK–12 assessment, reading, and math solutions, this week released the 2022 What Kids Are Reading report, dubbed the world’s largest annual survey of K–12 reading habits.

Teacher Training and Expanded Student Lessons Added to Free Pathfinders Computer Science Learning Platform

Infosys Foundation USA has launched a new Springboard digital skills initiative in the United States to provide educators, students, and aspiring professionals with free training and instructional content in computer science, and it includes expanded computer science, coding, and design lessons for K–12 students; streamable coding lessons for K–5 classrooms; and professional development content for teachers to learn how to teach computer science with no prior experience in the subject.

Epson Launches PD Courses for Educators Using BrightLink Interactive Displays

Epson this week unveiled new professional development courses for educators called BrightLink Academy to help teachers create more engaging learning experiences for students with the company’s BrightLink interactive displays.

Q&A with Todd Miller: How Rave Mobile Safety Keeps Schools Safe

Todd Miller, senior vice president of strategic programs at Rave Mobile Safety, recently spoke with THE Journal about Rave’s panic button app and how it’s helping keep schools and students safe, how Rave helps automate the instantaneous sharing of information that helps safety responders, and why he believes a statewide approach to school safety technology works best.

How to Use a 3D Printer to Get Students into Design and Engineering

Ffrom Alief ISD in Houston, Texas, teachers Daniel O’Kilen and Carolyn Dersen, shard their enthusiasm for using 3D printing to entice students to learn STEAM concepts at a Tuesday session of the annual convention of the Texas Computer Education Association, and shared their free online guide “11 Classroom Lessons To Use With Your 3D Printer,”

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