Call for Entries for Maker Faire San Diego 2017

maker2

Rectify was a FIRST robotics competition team consisting of high school students from the 2016 Maker Faire San Diego.

The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.

“Anything that people make, from the homemade all the way up to the professional maker, we want those people to be present at the event,” said Cody Nelson, director of events and public programs at Balboa Park Cultural Partnership, in an interview. “Technology is great here. Anything that’s made, that’s a technology-based project, from a drone and electric giraffe to a race car, we want them to share that project.”

She added, “San Diego loves robots.”

Maker Faire San Diego is open to the following types of submissions, according to a news release:

  • "Student projects
  • Robotics
  • Hacked or homebuilt drones
  • Arduino projects
  • Raspberry Pi
  • Space projects
  • Food makers (not concessionaires)
  • Beer makers
  • Artisanal and traditional hand crafts
  • Conductive materials projects
  • Kit makers
  • Interactive art projects
  • 3D printers and CNC mills
  • Textile arts and crafts
  • E-textiles
  • Home energy monitoring
  • Programming languages (games, apps, etc.)
  • Rockets and RC [remote control] toys
  • Sustainability; green tech
  • Radios, vintage computers and game systems
  • Electronics
  • Electric vehicles
  • Science, viology, viotech and chemistry projects
  • Puppets, kites and other whimsical creations
  • Bicycles (and hacked bikes)
  • Large-scale art
  • Shelter (tents, domes, etc.)
  • Music performances and participation
  • Unusual tools or machines
  • How to fix things or take them apart (vacuums, clocks, washing machines, etc.)”

To participate, complete an entry form at the San Diego Maker Faire website. Individuals or groups may submit entries. Groups can include schools and hobbyist clubs. Sept. 8 is the closing date for all entries.

makers2

A multistage electromagnetic linear accelerator (aka. Coign) from the 2016 Maker Faire San Diego.

For further details, visit the Maker Faire San Diego website. Maker Faire San Diego is produced by the Balboa Park Cultural Partnership and the San Diego Makers Guild.

About the Author

Richard Chang is associate editor of THE Journal. He can be reached at [email protected].

Featured

  • laptop with AI symbol on screen

    Google Launches Lightweight Gemma 3n, Expanding Emphasis on Edge AI

    Google DeepMind has officially launched Gemma 3n, the latest version of its lightweight generative AI model designed specifically for mobile and edge devices — a move that reinforces the company's focus on on-device computing.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • abstract pattern of cybersecurity, ai and cloud imagery

    Report Identifies Malicious Use of AI in Cloud-Based Cyber Threats

    A recent report from OpenAI identifies the misuse of artificial intelligence in cybercrime, social engineering, and influence operations, particularly those targeting or operating through cloud infrastructure. In "Disrupting Malicious Uses of AI: June 2025," the company outlines how threat actors are weaponizing large language models for malicious ends — and how OpenAI is pushing back.

  • laptop on a desk with its screen displaying numerous colorful educational app icons

    Survey Finds Majority of Schools Using 10 to 15 Educational Apps

    A new report points to the fragmented digital landscape of educational apps in use at schools and districts across the country.