Free Esports Curriculum Contains Full Lesson Plans

Free Esports Curriculum Contains Full Lesson Plans

An esports league has launched a free high school curriculum to help teachers use gaming to boost student learning. "Gaming Concepts" from the High School Esports League (HSEL), was written as turnkey curriculum "that almost anyone with even rudimentary computer skills could teach," according to authors Kristy Custer and Michael Russell. The project was supported by Microsoft.

The content covers learning standards in areas such as careers in gaming, maintaining healthy practices, self-management and interpersonal communications, as well as an overview of esports gaming and complete lesson plans.

The authors have both been involved in HSEL's after-school esports program and worked with Wichita State University to create the semester-long elective course. According to HSEL, in a pilot program that used the curriculum, students who took the course experienced an average improvement in their grade point averages of 1.4 points and attendance that reached 95 percent.

"Students with chronic absenteeism who do not feel a connection to the school especially benefit from esports," said Custer in a statement. "Eighty-two percent of students on our team had never participated in an extra-curricular activity prior to offering esports."

"We've known for a long time that bringing students' passion for games into a supportive, educational environment can be transformative for kids who otherwise might be disengaged or left behind," added Mason Mullenioux, co-founder and CEO of HSEL

"Esports has tremendous potential, both to inspire students to learn 21st-century skills and also to include many students who have previously been marginalized with respect to competitive activities," noted Donald Brinkman, a Microsoft senior program manager in charge of Bing esports and video game experiences. The guide, he said, was "designed to teach pro-social and pro-academic behaviors that are positively correlated to better academic performance-all through the lens of esports. We are thrilled to support it."

In April 2019 Microsoft introduced an hour-long online course for educators to help them learn more about esports and how it can be used to teach college and career readiness.

The new curriculum, "Gaming Concepts," is openly available as a downloadable PDF file on the HSEL website.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • group of smiling teachers

    NAAIC Expands AI Workforce Development Efforts to High Schools

    The National Applied AI Consortium, a National Science Foundation-funded initiative led by Miami Dade College, Houston City College, and Maricopa Community Colleges focused on artificial intelligence education and workforce development, is expanding its mission into high schools.

  • Abstract blue digital gears

    SchoolOS Launches Operational Intelligence Platform for School Districts

    SchoolOS has introduced a new agentic AI platform for managing district operations — school requests, help desk, district assets, and operational workflows — in a single system.

  • interconnected nodes with currency symbols

    Report: Half of Gen AI Projects Could Exceed Budget by 2028

    Organizations may be underestimating the cost of generative AI as they move from experimentation to production, according to Gartner's "10 Best Practices for Optimizing Generative and Agentic AI Costs" report.

  • circuit patterns

    Anthropic Intros Lower-Cost Claude Sonnet 5

    Anthropic has launched Claude Sonnet 5, positioning the model as its most autonomous mid-tier offering to date and a lower-cost alternative to its flagship Opus 4.8 system. The company said the model can plan multi-step tasks, operate tools such as browsers and terminals, and complete agentic work at a level that previously required larger and more expensive models.