Jewish Youth Esports Group Turns to HSEL's GenE for Community Support
- By Dian Schaffhauser
organizations are joining together to promote diversity in esports.
are hosting multiple esports tournaments, including one for girls
only that just took place.
Tribe provides a "global home base" for teen and young
adult gamers who are Jewish, hosting online tournaments and in-person
part of High
School Esports League (HSEL),
provides an online platform to help organizations provide esports to
their members, with functionality for user and team management,
community chat, rules and administration, game licensing management,
revenue generation and customer service. A big area of emphasis is
making sure the communities are "safe, welcoming and positive."
The company works with youth groups, schools and colleges, along with
corporate, military and adult recreation programs.
the agreement, Lost Tribe will be integrated into the GenE online
tournament platform, alongside high school and middle school leagues.
According to GenE, Lost Tribe is the first community organization to
sign on for access to the company's tournament platform and community
are creating a contemporary esports environment that is, both
simultaneously and distinctly, Jewish," said Lenny Silberman,
founder and CEO of Lost Tribe, in a press release. "Our gaming
rules are guided by Jewish values, encouraging teens to reach a
higher level of ethical behavior, greater sportsmanship and a deeper
sense of compassion toward one another. Creating a safe and inclusive
gaming space is paramount to everything we do, ensuring that all
teenagers feel welcome to participate. The Generation Esports team
has been a critical partner of ours along this remarkable journey."
this year, GenE and Lost Tribe have cohosted several tournaments each
week, for Fortnite, Super Smash Bros. Ultimate, NBA 2K20, Madden 20,
Minecraft Survival Games and GamePigeon 8-Ball.
Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.