Budget Restrictions, Culture, and Digital Literacy Top Obstacles for Digital Transformation

Even with the massive influx of technology spending in K–12 over the last few years, digital transformation in schools continues to be a work in progress.

Among the obstacles cited by technology leaders and staff, along with administrators and faculty, the top obstacle to digital transformation at their institutions is budget restrictions, cited by about half (49.66%) of all respondents to the 2023 THE Journal Digital Transformation Survey. Other top obstacles included digital literacy among students, faculty, and staff (37.93%); institutional culture and lack of buy-in (32.41%); lack of clarity on what digital transformation means to the respondents' institution (22.9%); and lack of institutional strategy (22.76%).

Budget Restrictions, Culture, and Digital Literacy Top Obstacles for Digital Transformation

Looking only at responses from K–12 IT leaders, the perception of the top obstacles varied significantly from the overall responses. Two responses tied for first place: institutional culture and lack of buy-in (50%) and lack of digital literacy among students, faculty, and staff (50%). Other top obstacles cited by IT leaders included: organizational silos (39.47%); budget restrictions (28.95%); and lack of institutional strategy (26.32%).

Administrative leaders (non-IT) had a different perspective. Budget restrictions was by far the top response, at 66.67%, followed by security and privacy concerns (38.89%); digital literacy (33.33%); lack of clarity (33.33%); and IT infrastructure (27.78%).

The Digital Transformation Survey was conducted by THE Journal from March 2023 to June 2023 and included 237 responses from schools and districts around the country. Among respondents, 84.39% were from public institutions, with 21.1% at the district level, and the remainder in combined K–12 institutions (15.61%), high school (25.32%), combined secondary (3.38%), middle school (10.13%), elementary school (16.88%), and the remainder in PreK, alternative, or other types of institutions, such as combined K–8.

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.