THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Apple is inviting kids ages 6-12 to visit its retail stores this summer to learn to code, draw, edit videos and more on Mac computers at no cost.
According to the latest forecast from International Data Corp., the worldwide wearables market will increase 20.4 percent this year compared to 2016, and nearly double by 2021 — reaching a total of 240.1 million units shipped that year.
Google is gaining a stronghold in United States classrooms, with Chrome OS expanding its presence on school computers, while Apple’s iOS has been on the decline since the first quarter of 2015 among students and teachers. These are some of the findings in Kahoot!’s first-ever EdTrends Report.
Every day in the U.S., hundreds of thousands of teachers go to work in portable classrooms. These teachers and their students face challenges such as limited space and difficult access to bathrooms. Here, a principal and a district director of technology share their solutions for making sure that every student in every type of classroom has equal access to quality education.
- By Aaron Duff, Edward Hilton
The Micro:bit Educational Foundation in the United Kingdom has opened up availability for its micro:bit small-board computer to education customers in the United States and Canada
This fall, Sprint is issuing one hotspot, tablet or smartphone to each student within Milwaukee Public Schools (WI), as part of the company's initiative to close the digital divide for students without adequate home internet access.
The Triple E Framework, developed by Liz Kolb, guides teachers in thinking through how to make effective use of specific technology in their specific classrooms. Available up to now primarily on the Triple E website, ISTE has just published Kolb’s book length treatment of Triple E — which we review in this week’s blog post!
- By Cathie Norris, Elliot Soloway
A new report from Tyton Partners examines how students "get lost" in the financial aid process and how institutions can become more "student-centered" for better outcomes without "adding a single dollar" to the amount of financial aid they make available.
- By Dian Schaffhauser
MEL Science, based in London, has launched a series of virtual reality (VR) chemistry lessons for K–12. The 3-year-old company this week released a MEL Chemistry VR app, featuring a virtual chemistry lab, for free on Google Daydream.
Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.
- By Dian Schaffhauser