AR/VR/Metaverse


University-Created Virtual Field Trips Deliver Interactive Exploration for Free

University-Created Virtual Field Trips Deliver Interactive Exploration for Free

"Virtual Field Trips," offers interactive experiences captured during actual expeditions with scientists doing current research. Some of the trips include adaptive feedback and adaptive pathways. The resources are already being used in high school and college classrooms to supplement lessons in biology, earth sciences, geology, anthropology and other studies.

Microsoft, VictoryVR Release Free STEM VR Curriculum

Microsoft, VictoryVR Release Free STEM VR Curriculum

Microsoft and VictoryVR have made a library of virtual-reality-based science content available free to schools that are using headsets running Microsoft Windows Mixed Reality.

North Carolina School Adds VR Headset System for STEAM Education

The project was undertaken by video game lover and STEM coach, Jennifer Snyder, who saw the gear in use at the University of North Carolina Charlotte and added it to her wish list.

While dissections are an integral part of most biology classes, many states now have laws in place that give students the right to opt out of animal dissections. The new solution offers schools an option, starting with a VR frog, which is expected to be available in this quarter.

Biology Class Dissections to Get Virtual Treatment

While dissections are an integral part of most biology classes, many states now have laws in place that give students the right to opt out of animal dissections. The new solution offers schools an option, starting with a VR frog, which is expected to be available in this quarter.

2018 THE Journal Readers’ Choice Awards

2018 THE Journal Readers’ Choice Awards

For our fourth-annual Readers’ Choice Awards, more than 1,000 education technology professionals weighed in on their favorite technologies, from instructional technology to security and privacy tools, from mobile devices to projectors, from games to multimedia authoring tools.

Photo: Nintendo of America. Third-grade students at the Douglass G Grafflin School in Chappaqua, NY, participate in an interactive learning session with the Nintendo Labo: Variety Kit for the Nintendo Switch system, led by Rebecca Rufo-Tepper, Co-Executive Director of the Institute of Play.

Nintendo Bringing Labo to Classrooms

Nintendo is working with the nonprofit Institute of Play to bring its popular Labo kits for Nintendo Switch to classrooms in North America. The Institute of Play is developing STEAM curriculum and a teacher guide for Labo and is seeking classrooms to participate.

man wearing VR glasses in immersive environment

Gartner Tech Trends for 2019 Include Immersive Experiences, Autonomous Things and Blockchain

IT analyst firm Gartner has named its top 10 trends for 2019, and the "immersive user experience" is on the list, alongside blockchain, quantum computing and seven other drivers influencing how we interact with the world. The annual trend list covers breakout tech with broad impact and tech that could reach a tipping point in the near future.

Discovery Co-Hosts Virtual Field Trip of Nuclear Power Plant

Discovery Co-Hosts Virtual Field Trip of Nuclear Power Plant

Discovery Education is hosting a free virtual field trip to a nuclear power plant Oct. 15, cosponsored with the Center for Nuclear Science and Technology Information. The event takes place between 1 p.m. and 1:30 p.m. Eastern time.

Teachers Turn to Gaming for Online Privacy Lessons

Teachers Turn to Gaming for Online Privacy Lessons

This form of gaming blends fact and fiction to immerse players in an interactive world that responds to their decisions and actions.

Long touted as promising ed tech tools, virtual and augmented reality are finally making a real impact on teaching and learning.

Virtual Reality Check

Long touted as promising ed tech tools, virtual and augmented reality are finally making a real impact on teaching and learning.