AR/VR/Metaverse


North Carolina School Adds VR Headset System for STEAM Education

The project was undertaken by video game lover and STEM coach, Jennifer Snyder, who saw the gear in use at the University of North Carolina Charlotte and added it to her wish list.

Biology Class Dissections to Get Virtual Treatment

While dissections are an integral part of most biology classes, many states now have laws in place that give students the right to opt out of animal dissections. The new solution offers schools an option, starting with a VR frog, which is expected to be available in this quarter.

2018 THE Journal Readers’ Choice Awards

For our fourth-annual Readers’ Choice Awards, more than 1,000 education technology professionals weighed in on their favorite technologies, from instructional technology to security and privacy tools, from mobile devices to projectors, from games to multimedia authoring tools.

Nintendo Bringing Labo to Classrooms

Nintendo is working with the nonprofit Institute of Play to bring its popular Labo kits for Nintendo Switch to classrooms in North America. The Institute of Play is developing STEAM curriculum and a teacher guide for Labo and is seeking classrooms to participate.

Gartner Tech Trends for 2019 Include Immersive Experiences, Autonomous Things and Blockchain

IT analyst firm Gartner has named its top 10 trends for 2019, and the "immersive user experience" is on the list, alongside blockchain, quantum computing and seven other drivers influencing how we interact with the world. The annual trend list covers breakout tech with broad impact and tech that could reach a tipping point in the near future.

Discovery Co-Hosts Virtual Field Trip of Nuclear Power Plant

Discovery Education is hosting a free virtual field trip to a nuclear power plant Oct. 15, cosponsored with the Center for Nuclear Science and Technology Information. The event takes place between 1 p.m. and 1:30 p.m. Eastern time.

Teachers Turn to Gaming for Online Privacy Lessons

This form of gaming blends fact and fiction to immerse players in an interactive world that responds to their decisions and actions.

Virtual Reality Check

Long touted as promising ed tech tools, virtual and augmented reality are finally making a real impact on teaching and learning.

3 Ways to Introduce AR into the Classroom

Some schools invest in technology but never find the right way to teach with it. Here, a school library specialist shares how she turned teachers and students from skeptics into evangelists.

A Tale of Two Maker Cities: What One Silicon Valley City Learned from a Trip to Pittsburgh

Over the last few years, I've watched from afar as Pittsburgh's Remake Learning initiative has blossomed into a resource-rich network. Its 533-member organizations are striving to inspire and equip the next generation of innovators, problem-solvers and critical thinkers through hands-on, relevant learning.

Whitepapers