The Pryor High School Innovation Center, located in the MidAmerica Industrial Park at the Rogers State University campus in Pryor, OK, will launch a new, semester-long HVAC pre-apprenticeship this spring for two Pryor High School seniors each semester. The program will use skilled trades learning company Interplay Learning's training platform.
- By Kate Lucariello
- 03/26/24
Panasonic North America, Discovery Education, and Olympic and World Champion Katy Ledecky will team up to take students in middle and high school on a second virtual tour through the educational program STEM Forward.
- By Kate Lucariello
- 01/18/24
K–12 teachers across the United States looking to incorporate virtual reality (VR) and augmented reality (AR) into their classrooms can take advantage of a partnership between McGraw Hill and Verizon, who created the Verizon Innovative Learning HQ and have recently added new lessons to its repository.
- By Kate Lucariello
- 09/11/23
McGraw Hill and Verizon Innovative Learning have announced new subject offerings and a collaborative feature update to their free mobile augmented reality app, McGraw Hill AR, launched last year. The updates will work both in and out of the classroom.
- By Kate Lucariello
- 07/20/23
Through a new partnership with EdGate, Avantis Education is working to align its 400-plus virtual reality lessons for K–12 classrooms to meet state standards in science, social studies, and English Language Arts, in time for Fall 2023 semester, according to a news release.
- By Kristal Kuykendall
- 06/26/23
The first quarter of 2023 saw further declines in the AR/VR headset space, following a steep decline the previous year.
Prisms VR (Prisms of Reality) and nationwide carrier T-Mobile have partnered to give more K–12 students in the U.S., especially those in rural areas, access to the 5G network in order to close the gap in interactive math and science learning via VR headsets.
- By Kate Lucariello
- 04/13/23
Augmented and virtual reality headsets experienced a double-digit decline over the last year. Worldwide, AR/VR headset manufacturers shipped 8.8 million units in all of 2022, down 20.9% over the previous year, according to a new report.
With a $250,000 grant from the Tides Foundation Unity Charitable Fund, Rotu Entertainment has created the Harmony Program in a year-long initiative to travel to under-resourced K–12 schools across the United States to help implement music education.
- By Kate Lucariello
- 12/15/22
The online 3D and VR STEM learning platform Inspirit recently announced its partnership with Meta (aka Facebook) Immersive Learning to provide VR Lab Starter Kits to over 100 Title I schools, starting as early as November. Applications for the program opened Sept. 1.
- By Kate Lucariello
- 09/07/22