Microsoft’s Skype is collaborating with Eton Institute and partner company Learningonline.xyz in developing a bot that can teach users a new language.
NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.
Panopto is today releasing the latest edition of its enterprise video platform. The release, Panopto 5.3, continues the platform’s focus on interactive video with the introduction of a new quizzing tool.
Edgenuity has today launched UpSmart, a supplemental solution designed to help students in grades 6-8 demonstrate mastery of state standards in English language arts and math.
Virtual reality and robotics will become widely adopted in education in the next two to three years, and wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking.
HoloLamp has introduced a new portable device that delivers hands-free and glasses-free augmented reality experiences.
E Ink has unveiled the largest commercially available active matrix ePaper module.
The global interactive whiteboard (IWB) market is expected to grow at a compound annual growth rate of almost 7 percent from 2016 through 2020, according to a recent report issued by London-based tech market research firm Technavio.
The global education gamification market is expected to grow at a compound annual growth rate of 66.22 percent from 2016 through 2020, according to a new report by Dublin-based market research firm Research and Markets.
Epson today introduced the PowerLite 975W projector, which boasts of 10,000-hour lamp life in Bright Mode and three times color brightness compared to competing models. Designed for K–12 classrooms, the projector delivers vivid, widescreen images and can easily connect to multiple devices wirelessly at once.