Key Digital, which manufactures technology for HDTV, has introduced three new HDMI switchers that can enhance the use of campus-wide video distribution and digital signage.
Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.
Iowa Vocational Rehabilitation Services (IVRS) is incorporating virtual reality technology into its curriculum to spark the interest of special needs students in science, technology, engineering and math (STEM) fields and support their acquiring new, 21st century work skills.
Worldwide tablet shipments, including detachables and slates, reached 38.7 million in the second quarter of 2016, according to preliminary data from the International Data Corporation’s Worldwide Quarterly Tablet Tracker. That’s 12.3 percent less when compared to Q2 2015, as vendors begin to refocus their product lines and consumers hold off on purchases.
Spectrum Industries has introduced a two-in-one Flex Lectern that combines an instructor workstation with a mobile device cart.
Since technology is allowing the paradigm to shift from instructor-centered learning to student-centered learning, the design of the classroom is in flux as well. So what should the learning space of the 21st century look like?
Dell has introduced three new interactive display products and new classroom collaboration software.
Incorporating touch technology, a new device can turn any flat-screen television or monitor into an interactive whiteboard.
Google has formally rolled out the full release version of Google Expeditions, the company's virtual reality system for education that's built on top of Google Cardboard.
Google this week is launching Cast, which allows users to share access to a classroom projector wirelessly even when they might be on different networks — without any additional device.