Education technologies are, by their nature, capricious. So it makes sense to consider what could drive innovation among classrooms for the new year. Our panel of K-12 experts weighs in.
- By Dian Schaffhauser
NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.
Panopto is today releasing the latest edition of its enterprise video platform. The release, Panopto 5.3, continues the platform’s focus on interactive video with the introduction of a new quizzing tool.
Edgenuity has today launched UpSmart, a supplemental solution designed to help students in grades 6-8 demonstrate mastery of state standards in English language arts and math.
Virtual reality and robotics will become widely adopted in education in the next two to three years, and wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking.
Facebook is donating 500 virtual reality kits to Arkansas schools under a first-of-its-kind partnership between the social media company and the state, according to the Associated Press.
Lenovo is showcasing the prototype for its own self-contained VR headset this week at the annual International Consumer Electronics Show (CES) in Las Vegas.
HoloLamp has introduced a new portable device that delivers hands-free and glasses-free augmented reality experiences.
Maxst, a Seoul, South Korea-based augmented reality (AR) company, is introducing two new AR products Thursday at the International Consumer Electronics Show (CES) in Las Vegas, Jan. 5-8.
E Ink has unveiled the largest commercially available active matrix ePaper module.