AV & Presentation


Crestron Updates AirMedia Wireless Presentation Technology

Crestron has introduced the next generation of its AirMedia wireless presentation technology. AirMedia 2.0 allows users to connect their smart devices and laptops to a room display, regardless of operating system, from anywhere in a classroom space.

How Augmented Reality Engages ELLs

A kindergarten teacher pairs his research-based curriculum with 3D animals to teach and delight his kindergartners.

Making Virtual Reality a Reality in Today's Classrooms

MIT education researcher Meredith Thompson shares three vignettes of three different approaches to virtual reality in K–12: a social studies class in a suburban school district, a district-wide perspective from an urban school district and a class designed entirely around understanding and implementing VR for other classrooms.

Virtual and Augmented Reality to Nearly Double Each Year Through 2021

Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.

zSpace Teams with Mimbus to Bring Augmented Reality to Welding Students

zSpace, a provider of augmented reality tools for education, has partnered with Mimbus to offer vocational and technical students a new way to practice welding techniques.

Epson Debuts 9 New Classroom Projectors

The projectors use the company's 3LCD technology to provide greater color brightness and feature long-life lamps that can last up to 12,000 hours on Eco mode.

U Missouri Turns Collaboration Setup into Anti-Bullying Tool for Schools

The technology in a new collaboration space at the University of Missouri College of Education is allowing faculty and college students to reach out remotely to the state's schools to help combat bullying.

Online Guide Helps Students Learn How to Create Immersive Media

Among the topics: how to identify the "big ideas" worth exploring and personalize them; how to do 360-degree recording and handle pre-production, production and post-production; and how to share the film "with the world" and assess its impact. There's also an educator resource on integrating video production into the curriculum.

Report: VR and AR Headsets to See 50% Growth Every Year Through 2021

Global shipments of augmented reality and virtual reality headsets will hit 13.7 million units this year as they ride a compound annual growth rate of 56.1 percent on their way to 81.2 million shipments in 2021, according to a new forecast.

Newington Public Schools Outfits Bus as Mobile Tech Lab

Newington Public Schools has outfitted a bus to turn it into a mobile technology lab ready to host lessons in basic computing applications, robotics and 3D printing.

Whitepapers