Features


Online School Startup Camp K12 Makes Its Hatch Kids Metaverse, AR/VR Creation Platform Free

Online school startup Camp K12 today announced it is making its Hatch Kids AR/VR and Metaverse creation platform for K–12 students free for use, along with supporting AR/VR curriculum models for educators and schools also at no cost.

Education Advanced Acquires Standard For Success, Expands Line of Solutions for K-12 Administration

K–12 operations management software provider Education Advanced today announced it has acquired Indiana-based Standard For Success, a provider of education evaluation and feedback software that was founded by teachers in 2011.

How Our District is Building Fun Math Foundations Using Project-Based Learning

A STEM coach shares how her district is engaging teachers and young students by making math relevant and fun using project-based learning in the classroom.

PowerSchool Unified Talent Educator Evaluations Now Include Framework for Teaching Tools

K–12 school software provider PowerSchool today announced its employee management tool Unified Talent now includes the Danielson Group’s Framework for Teaching to further streamline and simplify educator evaluations and provide more actionable feedback for educators to fine-tune their craft and improve student outcomes, according to a news release.

With So Many Ed Tech Choices, Here's What Schools Should Be Investing In

With so many programs, devices, and technologies to choose from, educators and K-12 decision-makers should prioritize these two things when making ed tech decisions: Interaction to increase motivation and engagement among students, and data analytics to make teachers' lives easier and make public schools more efficient.

Student: Online School Has Helped Prepare Me to Pursue My Dreams of a NASA Career

Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.

Youth Esports Provider Vanta Leagues to Expand into High Schools in the Fall

Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.

SquadLocker Teams Up With STEM Fuse on Custom Apparel Curriculum

Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today.

Submit Your News About K–12 Admin, Ed Tech New Hires & Promotions

THE Journal invites submissions about new hires and promotions among ed tech industry management and K–12 school administration in the United States.

Online Safety Provider Family Zone Announces Agreement to Acquire Qustodio

Australia-based online monitoring and safety provider Family Zone today announced it will acquire competitor Qustodio and its subsidiaries in a deal valued at $52 million, according to a news release.

Whitepapers