THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Edinburg Consolidated Independent School District in Texas has implemented a supplemental reading curriculum for more than 100 of its early elementary classrooms to support reading instruction, particularly for at-risk students, English language learners and students with special needs.
With the rise of Chromebooks in schools, more student-friendly, classroom-ready Chrome extensions are popping up in the Chrome store. These clever tools can enhance students' and teachers' online activities.
- By Erin Wilkey Oh
Jeff Mao, who helped lead the nation's first statewide 1-to-1 learning program — the Maine Learning Technology Initiative — offers up practical advice to help you find your school's solution.
- By Jeff Mao
Varsity Tutors, a St. Louis-based tutoring and test prep company, is launching a mobile app today that offers one-on-one video-chat tutoring and live instruction, screen shot capabilities, a “Workboard” (whiteboard) and the ability to seamlessly switch between streaming video and written messages.
Computer company ASUS is integrating software on one its Chromebook lines to allow schools using Chrome to run Windows applications and desktops from within the Google environment.
- By Dian Schaffhauser
Houghton Mifflin Harcourt has launched StudyPop, a new iOS app designed to turn studying into a game.
The latest release for iOS now has full Cardboard support, enabling any YouTube video to be viewed in VR mode.
Naya Salah, a seventh grader at Stratford School's Santa Clara Middle School, uses a videoconferencing system called Beam to attend school as she recovers from leukemia and gets chemotherapy.
There are some that use technology to support construction-oriented pedagogies — maker movement, project-based learning — and some that use technology to support instruction-oriented pedagogies — personalized learning. Instruction may well be less costly to deliver — but the loss of the opportunity to develop our children’s creativity is inestimable.
- By Cathie Norris, Elliot Soloway
The new initiative provides students with VR equipment to create short films on social issues.