THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Augmented and virtual reality headsets will see a compound annual growth rate of 52.5 percent through 2022 despite a lackluster year in 2017, according to a new forecast from International Data Corp. In 2017 the market saw a decline, largely because of reduced shipments of screenless V.R. viewers, which in turn was a result of vendors ceasing to bundle the viewers with smartphones. Following last year's poor showing, however, I.D.C. predicts strong growth this year, with shipments surging to 12.4 million units on a 48.5 percent C.A.G.R.
A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Vignettes drill into how educators could use these technologies in and out of the classroom to add "digital depth" to physical reality to increase student engagement, enhance the personalization of learning, help people understand others' experiences and perspectives, generate greater levels of self-awareness and foster critical thinking.
- By Dian Schaffhauser
- 03/14/18
NGSS – The Next Generation Science Standards – is the hot new way to teach science in K-12. NGSS is a revolution in science education. In our blog, we briefly try to do that revolution justice by explaining its five key terms.
- By Cathie Norris, Joe Krajcik, Elliot Soloway
- 03/14/18
Whether they're filling in the "30-million-word gap" or increasing the number of "conversational turns" they have with adults, a group of kids at a Virginia childcare center were exposed to an average of 1,100 more words and 59 conversational turns by the time they'd participated in a four-month pilot study. The pilot used a "talking pedometer" that records the conversation a child has.
- By Dian Schaffhauser
- 02/28/18
Deeply digital, highly interactive curricula are fast becoming the new normal; such materials are needed in order to take advantage of those newly minted 1-to-1 classrooms. The Collabrify Roadmap Platform at http://roadmap.center is a free resource designed to take the burden out of creating and using this new generation of curricula.
- By Cathie Norris, Elliot Soloway
- 02/26/18
Can voice recognition apps that are as common as Siri Assistant and Cortana help kids learn to read?
- By Dian Schaffhauser
- 02/13/18
Why don’t techies typically understand how to reach the Holy Grail of ed tech with their apps? In this week’s blog post we look to Kahoot! — a Jeopardy-style game — to better understand the value of making a teacher’s life easier!
- By Cathie Norris, Elliot Soloway
- 02/12/18
We stare at our phones all the time not because the devices themselves are addictive, but because we're driven to socialize, according to a recent literature review by researchers at McGill University.
Smartphones dipped in the final quarter of 2017, a period in which Apple re-took the lead over Samsung in worldwide market share.
Mobile phones, particularly high-end smartphones, will lead the segment, which comprises PCs and tablets in addition to mobile phones, and premium ultramobile devices, which include "thin and light Apple and Microsoft Windows 10 devices," will also help to push growth.