At Tustin Unified School District, new teachers and their mentors use video of classroom instruction to find which areas of their practice work, and which need improvement.
Two STEM education companies are working together to market robotic kits with components, curriculum and professional development.
There may be no better place to combine lofty education issues with a sense of fun and creativity than the SXSW EDU Conference & Festival, coming to Austin next month. Where else can you attend a variety show inspired by student writing projects, participate in a Moth StorySLAM, view a powerful documentary film screening, discuss teaching and learning strategies and debate policy, all in one event?
The University of Oregon's Center of Teaching and Learning is collaborating with Catapult Learning to launch the Institute for Scaling Evidence-Based Education.
An education research project examined an ongoing principal preparation improvement program and found that participating universities have changed their instruction and curriculum to put a greater emphasis on the real-world demands of the job over theory and emphasize more field experience.
An education technology company that works with schools and districts to implement digital badging for professional development has revamped its service to help users make more sense of the progress of their training.
The U.S. Department of Education has developed two toolkits for educators and developers on how to use educational technology to instruct English language learning students.
Starting next week, a new course on personalized learning will officially kick off on the new ISTE U professional learning website. ISTE U is a global education initiative from the International Society for Technology in Education.
Initial results are in for Digital Promise's Dynamic Learning Project, a program to see what impact there would be on closing the "digital divide" by placing technology coaches into 50 high-need schools in 20 districts and five states. The results so far look "promising," according to Karen Cator, who leads Digital Promise.
Participants will learn how to use game-design principles and tie games into their lessons. Teachers have until September 21 to get their applications in.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.