Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A computer science curriculum expert explains that social-emotional learning and computer science are a natural pair, and how incorporating SEL competencies into STEM lessons often creates a richer learning experience for students.
The Minecraft Student Ambassador Sponsor Program helps educators create a Minecraft Student Ambassador Program at their school or district, and helps prepare those young Minecraft experts to coach and assist students and teachers who are new to the game, so more classrooms can benefit from the game’s 700-plus “worlds” or lesson-based games.
When Felisa Ford and her instructional tech colleagues in Atlanta had trouble getting the district's teachers on board with using Minecraft: Education Edition, she created a student ambassador program to empower young Minecraft experts to coach other students and teachers, and it was so successful that Microsoft started a learning path for educators to sponsor their own local student ambassador programs. Then came Good Trouble.
Verizon Innovative Learning has expanded its free project-based summer program, a series of three-week, on-site camps called STEM Achievers, to include middle-school students in more under-resourced communities, a Verizon spokesperson said.
Oct. 1, 2022, is the deadline to apply for the National Society of High School Scholars’ Educator of the Year Awards, with grant funds of $5,000 for the top award and nine finalist awards of $1,000 apiece.
The National Society of High School Scholars’ STEAM Educator Grant, accepting applications through Aug. 15, is for high school educators who teach STEAM principles or subjects and are currently employed at a public or private high school in the United States.
An esports expert shares five key steps to creating a school esports space for an engaged esports team and to ensure your program is successful at instilling social-emotional learning, technical skills and STEM skills in participating students.
A technology teacher from New York explains how the online STEM instruction platform CoderZ is an accessible method of teaching coding and helps him introduce students to some of the realities of working in IT and prepares his students for success in the workplace.
From ISTE Live 2022 this week in New Orleans, take a sneak peek into the Codelicious K–12 computer science curriculum, built to be easily integrated into existing instruction and across subjects — and accessible to all teachers regardless of their familiarity with computer science principles.
From ISTE Live 2022 this week in New Orleans, Ashlynn Schindler-Kota introduces THE Journal readers to CoderZ’s game-based coding education platform that teaches kids ages 8+ coding, STEM, computer science, and critical life skills — and why even teachers with no computer science experience can teach coding using CoderZ.
The Security Outcomes Report, Volume 3: Achieving Security Resilience, explores seven data-backed success factors K-12 campuses can implement to boost cyber resilience. By analyzing data collected from over 4,700 security professionals across 26 countries, we set out to identify the vital organizational, IT and security components businesses of all sizes need to move toward greater resilience in the face of emerging threats.