Tom Snyder Productions' Fizz & Martina's Math Adventures

Some software packages are motivating and reinforcing. Others are conducive to cooperative learning. A few encourage thinking about the consequences of students’ answers. Some include built-in assessment measures. Software that includes all of these educationally sound jewels amounts to quite a classroom treasure. Not only d'es Fizz & Martina’s Math Adventures deliver all this for any standard math curriculum, but students also enjoy the entire learning process.

The degree of ease in implementing Fizz & Martina’s Math Adventures into classroom instruction depends upon several factors. First, the teacher must be comfortable with the philosophy, methods, and uncertainty that accompany the cooperative learning method of conducting class. Otherwise, the teacher will be frustrated with the nontraditional format. Second, the teacher must be familiar with the program: what to expect, how to transition from one step to another, having appropriate groupings and materials arranged ahead of time, etc. Third, students themselves must “buy into” the various components of the program in order to learn from it. Fourth, and finally, having the computer equipment available and in proper working condition is as necessary as the above factors, since the program depends on it for success. If all of these factors are in place, the program is quite easy and enjoyable to implement.

Fortunately, Fizz & Martina’s Math Adventures is very easy to learn and use. Assuming all four factors described above are in place, the process is quite user friendly.

Fizz & Martina’s Math Adventures is mathematically and educationally sound, and students enjoy the process. Testing indicates that students learn math concepts, retain strategies, and re-apply them in separate non-program math lessons. The program is highly recommended for any teacher wanting to extend his or her math lesson plans to include not just math per se, but also an enjoyment and appreciation for the role math can play in everyday life.

 

By Dr. Carol Utay

Executive Director,

Total Learning Centers

[email protected]

 

 

 

Contact Information

Tom Snyder Productions

Watertown, MA

(800) 342-0236

www.tomsnyder.com

Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.