More Schools Turn to Gaming for Math Education


Following up on our recent case study on gaming in math education, several schools have begun adopting Tabula Digita's DimensionM algebra and pre-algebra game-based learning system. The company reported that 75 schools in eight states have adopted the technology and brought video gaming into the classroom.

Tabula's DimensionM series incorporate algebra and pre-algebra lessons into a 3D environment in which players (students) carry out missions (lessons) in single-player or multi-player, tournament-style games.

"Prior to purchasing DimensionM, we had been actively researching interactive technology and virtual environments for teaching and learning in our schools; we are always striving to stay ahead of our students' needs," said Jill Hobson, director of instructional technology for Forsyth County Schools in Georgia. "What we found with the Tabula Digita products was very compelling. They truly allow us the opportunity to teach our students in a more intuitive and exciting manner. Students and teachers alike are totally engaged with these educational games."

Georgia was one of eight states with schools adopting gaming technologies for instructional purposes. The others included Florida, Kentucky, New Jersey, New York, Ohio, Texas, and Wyoming.

The software supports Mac OS X and Windows and is available in various license configurations from single-user to district-wide packages.

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About the author: David Nagel is the executive editor for 1105 Media's online education technology publications, including THE Journal and Campus Technology. He can be reached at

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About the Author

David Nagel is edtorial director, education for 1105 Media's Public Sector Media Group. A 22-year publishing veteran, Nagel has led or contributed to dozens of technology, art and business publications.

He can be reached at You can also connect with him on LinkedIn at or follow him on Twitter at @THEJournalDave (K-12) or @CampusTechDave (higher education).