Drawp for School, a classroom workflow management tool, has introduced the Drawp Resource Marketplace, where teachers can browse, create and share digital learning resources.
Second Avenue Learning, in partnership with iCivics, is offering a special promotion on its Voters Ed program.
Teachers are less stressed about the Common Core or about teacher accountability requirements this year than they were last year, according to this year's Houghton Mifflin Harcourt Educator Confidence Report.
- By Dian Schaffhauser
Buena Regional High School in New Jersey has implemented a student engagement platform designed to teach students about issues related to social and emotional well-being.
ProQuest is adding almost 30 million pages of digitized materials to its Historical Collections program this year.
Through the Chicago City of Learning initiative, students can participate in any one of the 5,000 on-site and online activities, such as hands-on STEM learning and coding bootcamps, to earn digital badges recognized by schools.
A couple of the ingredients that made ISTE 2016 unique were what the conference called “Poster” and “Playground.” Poster was an area of the Colorado Convention Center where teachers demonstrated technologies they’ve successfully used in the classroom. Playground featured hands-on workshops with educators and students exploring everything from mobile learning and games to virtual reality and the maker movement.
New software designed to allow teachers and students to create and share content on almost any connected device has been introduced to the education market.
The new platform from Common Sense tests the privacy of commonly used apps used in classrooms.
BrainPOP, a provider of digital educational content, has partnered with educational gaming company, Second Avenue Learning, to offer a free trial version of Voters Ed.