THE Journal's coverage of the 2016 conference of the International Society for Technology in Education, taking place in Denver.
The Minecraft Student Ambassador Sponsor Program helps educators create a Minecraft Student Ambassador Program at their school or district, and helps prepare those young Minecraft experts to coach and assist students and teachers who are new to the game, so more classrooms can benefit from the game’s 700-plus “worlds” or lesson-based games.
People on the Move ed tech newsmakers include Gus Schmedlen at Texthelp; Jennifer Mullin at DreamBox Learning; Donna Blackman at Stride; Cheretta Clerkley at ISTE; Shiren Vijiasingam at Instructure; Shannon Terry and Kate Crawford at Safari Montage; and William Hansen at Building Hope.
Wacom technology provider brought its education pen tablets and pen displays to ISTE Live 2022 and illustrated how its wireless pen tablets make teaching in a digital classroom easier and allow educators to mark up documents shown on a screen while they move around a classroom.
From ISTE Live 2022 this week in New Orleans, take a sneak peek into the Codelicious K–12 computer science curriculum, built to be easily integrated into existing instruction and across subjects — and accessible to all teachers regardless of their familiarity with computer science principles.
In this June 28 video interview from ISTE Live 2022 in New Orleans, Ed Morgan illustrates how DisplayNote's Montage software solution helps K–12 teachers who want to wirelessly share any device's screen to the main display in a classroom and how the Broadcast solution lets a teacher screencast to up to 40 students in real-time.
From #ISTELive22, Sam Sale showed THE Journal readers how the educator dashboard of two PowerSchool K–12 software solutions bring together multiple sources of data to simplify real-time interventions and lesson decision-making for teachers and administrators: Unified Insights with MTSS and Unified Classroom Curriculum and Instruction.
Avantis Education debuted its new Eduverse, dubbed as an educational metaverse for K–12 teachers and students, at ISTE Live 2022 in New Orleans on June 27, and Chris Klein gave THE Journal readers a quick walk-through via video interview, below.
From ISTE Live 2022 this week in New Orleans, Ashlynn Schindler-Kota introduces THE Journal readers to CoderZ’s game-based coding education platform that teaches kids ages 8+ coding, STEM, computer science, and critical life skills — and why even teachers with no computer science experience can teach coding using CoderZ.
THE Journal's ISTELive2022 ed tech chat with ParentSquare Chief Strategy Officer Chad Stevens, who explains what ParentSquare does and how it simplifies and improves parent-teacher communications.
Epson Product Manager Tom Piche at ISTE Live 2022 gave THE Journal readers a quick demo of Epson’s BrightLink 735fi interactive display with BrightLink GoBoard collaborative software that makes the whiteboard’s interactive content also interactive in real-time on students’ devices.
Today’s hybrid, remote workforce has extended organizations’ attack surfaces, spreading them thin with users requesting access from their own devices, on public and personal Wi-Fi, and from locations around the world. A survey by Gartner Peer Insights and Cisco found that network, security, and IT experts are looking for solutions that work in this complex world. How can they secure access to corporate resources while lowering the friction of authentication? The answer is an adaptive solution that frustrates hackers, not users.