English on the Go Uses Social Features To Teach English

A new app, English on the Go, aims to leverage social features to help students learn English more easily.

The app allows teachers to create and share lectures from any Internet-connected device. Each lecture is broken up into short, easy to understand segments focused on a particular theme. Learners can ask questions and receive answers, which are then visible to other learners, about the segments.

Users can also select an English phrase as a theme or share those expressions with others in an effort to develop a better understanding of the phrase or expression. Users can follow each other based on the themes they’ve chosen and lectures they’ve posted. Users can save their own expressions and lectures in an electronic notebook.

"More and more internet traffic is created on mobile devices, and language education can benefit by adapting to this new reality," said Mark Kim, founder and CEO of English on the Go, in a prepared statement.

The iOS version of English on the Go is available at the iTunes Store. Visit Google Play to download the Android version.

About the Author

Joshua Bolkan is contributing editor for Campus Technology, THE Journal and STEAM Universe. He can be reached at [email protected].

Featured

  • A top-down view of a person walking through a maze with walls made of glowing blue Wi-Fi symbols on dark pathways

    Navigating New E-Rate Rules for WiFi Hotspots

    Beginning in funding year 2025, WiFi hotspots will be eligible for E-rate Category One discounts. Here's what you need to know about your school's eligibility, funding caps, tracking requirements, and more.

  • glowing digital lock surrounded by futuristic dollar signs, stacks of currency, and coins, connected by neon circuit lines

    FCC Reports Strong Interest in Schools and Libraries Cybersecurity Pilot Program

    The Federal Communications Commission has received 2,734 applications totaling $3.7 billion in funding requests from schools, libraries, and consortia for its Schools and Libraries Cybersecurity Pilot Program, the agency reported in a recent announcement.

  • zSpace Imagine Learning Solution

    zSpace Debuts Headset-Free AR/VR System

    Immersive learning company zSpace has announced the zSpace Imagine Learning Solution, a headset-free AR/VR laptop system designed for elementary education. The all-in-one platform integrates hardware, software, and hands-on lessons to create dynamic learning experiences for young students.

  • magnifying glass hovers high above a tablet, showing a zoomed-in view of binary code and digital circuits

    Evidence in Ed Tech: A Matter of Importance

    When evaluating which ed tech tools to adopt, evidence of impact is one of the most important factors to consider.