Beyond Programming: The Power of Making Games
        
        
        
			- By Lisa Castaneda, Manrita Sidhu
 - 02/18/15
 
		
        "I gained a lot  of skills! These skills include more computer skills which I did not have  before, along with a different outlook on life. I began to see all of the  opportunities in everyday life for different games and ideas. I gained a new  perspective on an old picture." — 8th grade student
"Creating  something out of nothing. It's the closest thing to magic I can think of." — Game developer
A Broader Perspective  for Learning 
Art and creative expression have an interesting way of weaving in and out of  classrooms, offering students the opportunity to explore their own ideas and  minds. Video games are no different, and while most of the discussion about  their use in classrooms centers on play, we at foundry10 wanted to examine the value of making games. Through easily accessible programs  such as Scratch and Gamemaker, students from early  elementary up through college are creating games and learning while doing it.
We gathered surveys from 107 game design and development  professionals and 300 middle school students, before and after a game  development class, about the value of teaching game development in a middle  school class. Then we compared the responses of the 7th- and 8th-graders with  what the game developers said they felt would be important about making games.  We hope this information will help teachers who are constructing game  development classes, and show the broader view of the value inherent in game  development that professional game makers can provide.
Game Development Is  Far More than Just Plain Old Programming 
Making computer games can be a great entry point into computer science. Writing  code is a major part of making video games, and 58 percent of the professionals  surveyed said that programming was a key element of game development. However,  they were quick to point out that the great thrill of programming for game  development is to make games enjoyable for others.
This consideration for how others experience games is at the  heart of game development, in the form of both imagining another's experience  of the game and direct feedback by users. It's not coding just to code, it is  coding to create something fun for others.
"Game creation is  an art of understanding and bending perception of a user... Even if it is  ultimately used outside the scope of game creation." — Game developer
"You need to be  creative, open minded to anything that comes at you. You need to think outside  of reality. You also need to be determined and focused." — 8th grade  student
Students indicated that coding was an enjoyable aspect of  their course. Oddly, they often didn't recognize the games they were creating  were made for their classmates to play. This seems to be a key component of a  game development course, as reflected by the professionals' experience in the  field. Perhaps highlighting this aspect for students would add to their  experience in a positive way.
In the survey, 35 percent of the professionals mentioned  creativity, design and the arts as inherent to the value of making games. Also,  44 percent said they thought these concepts should be emphasized in a middle  school game creation course. A much smaller percentage of students, 10 percent  of 7th graders and 3 percent of 8th graders, said they saw creativity and the  arts as a valuable component of game development whereas only 6 percent of the  8th graders said they felt these skills were gained. Game development is an  excellent opportunity for students to express themselves creatively. It seems  that emphasizing the importance of the more creative and artistic elements  might serve to enhance students' overall experience and understanding of what  it means to make games.
Developers also said they felt that creating a game requires  the use of core skills (like math and science), logic, storytelling and sound  design. Conceptualizing game development courses as a multidisciplinary  opportunity for students could help instructors create a more transferable  experience to the real world resulting in a richer, more broadly applicable  experience for students.
The Value in Game  Development Goes Beyond Strictly 'Academic' Values
Game developers indicated that middle school students can hone many  non-academic skills through the process of creating games such as teamwork,  persistence, empathy, willingness to fail, project management, critical  thinking, risk and reward analysis and goal setting. The instructor we studied  purposefully tried to replicate a game studio setting in his classroom.  Students had the freedom to collaborate and work in a flexible way with one  another, much like in a real-world setting.

"I gained  experience of working in groups to complete a big goal. I learned how to  properly start a project and complete it properly. I learned teamwork skills  that have helped me in other classes." — 8th grade student
"Games are  complex and require people to refine many abstract thoughts into a refined idea  that can be executed, not just sound exciting. Very few school classes teach this  ability." — Game developer
Making games requires students to think critically about  their own ideas and their ultimate goals for their project. The ability to "contain  one's ideas" came up repeatedly among the developers. Being able to look  objectively at ideas, decide what is realistic, and make a plan to move forward  requires a high level of thinking and planning. The professionals said they felt  that such executive functioning skills were some of the most important things  that young game makers should practice and develop.
Learning To Fail and  Discovering Abilities We Didn't Know We Had Is Perhaps Most Important
Developers referred to the cyclical process of game design, where an action is  followed by testing and revision, or iteration. Another way to conceptualize  this is that students learn to "fail" over and over and how to  rebound from each situation. That grit and determination, the willingness to  keep working in order to make the game "work," is all part of the  constructivist mindset that game development entails.
"Determination,  persistence, and getting up when you're knocked down, as well as versatility  and resourcefulness, are necessary. Actually, necessary may be an  understatement — 100 percent vital skills is a better term, I suppose." —8th grade student
"The breakthrough  moment when you look at the sum total of all the known work lying in a  disorganized pile in front of you, then suddenly realizing what you can do to  make it all logically fit together." — Game developer
When we gauge learning by testing, it is easy for learners  to feel like making mistakes is a bad thing. However, the iterative nature of  game play and game development allows for failure and frees the learning  process. Students become more accustomed to things not working right and yet  are empowered to play around and work better.
We have found that creating games often allows students with  different skillsets to emerge in new and more positive ways in the classroom.  Many students referenced their own surprise at their broadening talents,  especially the girls who took the 8th grade elective game development class.
Over the time game development was offered at this middle  school, the percentage of girls who took an elective course in 8th grade  doubled from 8 percent in 2010 to 16 percent in 2015. This seems to stem  largely from how this school made a short game development course mandatory in  the 7th-grade curriculum. This resulted in an increased number of 8th  graders who reenrolled in the more advanced course. At the beginning of the  course, many said they did not see themselves as "game developers"  but, by the end, had remarked how they did acquire skills in several aspects of  game design.
Seizing the  Opportunity
We have to help make the more holistic aspects of game development explicit for  students. Even if they work in a team, thinking critically about solving  problems and demonstrating qualities such as perseverance and determination are  capacities that students should recognize they are learning. The same holds  true for more concrete technological skills and computer science-based skills.  If students don't recognize they are learning these principles, they may not  feel that they have the ability to apply them to fields like computer science.
We encourage all teachers of game development courses to  consider how professionals think about making games in the real world.  Capturing some of the broader elements inherent to design will not only enhance  the classroom experience but may even draw a wider array of students into the  classes in the first place. Game development courses have value on countless levels.  It would be a shame if students and educators didn't appreciate all of the things  they could learn.
A current focus in many schools is coding and computer  science. We think that courses such as game development provide a great way to  teach those skills but allow for other important skills to emerge, especially  creative and artistic elements. Novices in game development may see a very  narrow spectrum for the learning potential with making games. Professionals see  the possibilities more broadly and we can learn from that. We believe that if  we don't try to capture some of the breadth inherent to game development, we  may miss its powerful educational opportunity.