Gaming & Gamification


Gaming Could Be Classified as Addiction by WHO

Researchers don't agree on the inclusion, but gaming has just been added to the latest draft version of the next International Classification of Diseases.

Legends of Learning Launching 300+ Elementary Science Games

Legends of Learning Launching 300+ Elementary Science Games

An education game maker expects to release a deluge of new education games for grades 3-5 this winter.

classcraft quests

Classcraft Quests Turns Lesson Plans into Games

Quests lays a teacher's existing lesson plan over a fantasy world that students traverse by completing assignments, or quests. Completing each task, which may be an assignment, discussion, in-class activity or something else, unlocks the next.

Homework Game Changer Kahoot! Launches Mobile App

Kahoot! has launched its mobile app for iOS and Android that is designed to make homework fun and more social for students.

Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab

Non-Profit Seeks Classrooms for Gaming Pilot

Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project.

European Game-based Learning Study Underway Across 5 Countries

European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand core calculus concepts.

Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12

Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.

Legends of Learning Games Meet Georgia and Texas Science Standards

Now, games are aligned with Texas Essential Knowledge and Skills and the Georgia Performance Standards for middle school.

Triseum Opens Online Store of Education Gaming Experiences

For the online store launch, the company has released new versions of its calculus and art history games.

Report: Minecraft Builds Problem-Solving and Empathy Skills in Students

K–12 teachers have observed that playing Minecraft during class positively impacts their students’ decision-making and communication skills, while helping them build empathy skills, according to a new survey.