STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


11,000 Girls Compete in International Mobile App Challenge

Girls from all over the United States and the world are competing in the Technovation Challenge, a global effort by STEM education nonprofit Iridescent, which has invited girls ages 10-18 to learn and apply technology to try to solve problems in their communities. This year, 11,000 girls worked in teams of one to five to build mobile applications and address the United Nations Sustainable Development Goals, which include quality education and poverty elimination.

Girls Who Code Brings Free Summer Coding Program to 11 Cities

The national nonprofit, which teaches young women computer science (CS) skills, is bringing its flagship CS summer program to 11 cities in the United States.

Coding Workshops in Atlanta Aim to Boost Diversity in STEM

At a recent workshop hosted by public and private leaders in tech, diverse groups of high school students in Atlanta, GA practiced their coding skills and gained first-hand experience building and programming microcontrollers.

Follett Introduces New Tool to Bridge Gap Between OERs, Content and Technology

Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.

Pai Technology Unveils Coding Robot at ISTE

Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality.

zSpace Expands CTE Offerings with Auto Training Program

zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.

Veative Launches Educational VR Headset with Interactive Controller

VR Learn currently offers more than 500 content modules in biology, chemistry, physics and math. The company expects to bring the number of available modules to 700 by mid-2017 and 1,100 by the end of the year.

XYZprinting Releases STEAM Curriculum and New Printers

At the ISTE (International Society for Technology in Education) conference this week, XYZprinting demoed a few 3D printers that can be used by individuals with varying 3D printing experience. In addition, the company made its Next Generation Science Standards-aligned STEAM curriculum widely available and kicked off a new educator ambassador program.

Parrot Education Expands Drone Program Worldwide

The program supports the adoption of unmanned aerial vehicles (also known as drones) in classrooms, labs and field work.

CodeMonkey Launches Game Builder Platform to Help Students Become Creators

CodeMonkey, a game-based learning platform that can teach kids to code, has launched the Game Builder platform, which enables students to build and design their own online games.

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