STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The College Board, the National Science Foundation and CSNYC were a few of the organizations that announced new commitments at a summit celebrating President Obama’s Computer Science for All initiative.
KidPass, a New York-based website and activity booking service, has launched a new platform — the first subscription service featuring an extensive and comprehensive directory of kids’ classes in New York City, available now to parents in all five boroughs of the city. KidPass plans to expand to five additional cities soon, including Los Angeles, San Francisco, Boston, Washington, D.C. and Chicago.
East Central University in Oklahoma has implemented a makerspace lab in its Department of Education to teach practicing and preservice educators how to set up and facilitate a makerspace in the classroom.
For the third year in a row, DoSomething.org and 3M are partnering on Science Sleuth, a game in which young people use SMS text messages to solve a mystery involving math and science skills.
Georgia's Fayette County Public Schools is adopting wireless sensors for use in STEM education across all 26 of its schools in an effort to encourage inquiry-based learning.
The Department of Education launched the Building STEM Teacher Leadership website, in an effort to provide practical information and planning guidance to enhance STEM programs.
More than 46,000 students worldwide are expected to build robots and STEM skills during the FIRST Tech Challenge, “Velocity Vortex,” which kicked off Sept. 10 and continues through 2017.
A Pennsylvania State University research project is exploring the possibility of using 3D printing and interactive technology to teach middle school students about the human brain.
A five-year study from George Washington University, George Mason University and SRI International found 14 traits that exemplary STEM high schools have in common.
Texas Instruments has introduced a new learning tool designed to help students learn more about coding and engineering design.