In the first segment in this series, we covered the pedagogy behind student videogame development. We addressed how learning as doing, collaborative & peer learning, tutoring, ownership, and publication are critical components to game development. We also addressed benefits of videogame making, including content area knowledge acquisition, students as producers of information, and the potential of game-making for encouraging STEM-related careers for women and minorities.
Let's have another go at the FCC and this time let’s lay out EXACTLY what the FCC needs to do in order to fix the connectivity problem facing K-12 schools in the U.S.
- By Cathie Norris, Elliot Soloway
Today, as the planet moves headlong into the Age of Mobilism, K-12 schools ignore mobile technologies at the school’s peril. But what to do? Our mission in this blog is to provide ideas, visions, strategies, tips, and resources to help schools be mobile savvy and take advantage of the opportunities mobile technologies afford!
- By Cathie Norris, Elliot Soloway
Teachers who spend time actually thinking through assignments that align with the learning outcomes of a course are the most effective at assessing the learning that has taken place. Now, however, even the most creative teachers are being stretched like never before in regards to creating assignments that work in technology-rich learning environments. While evaluating learning in the purest sense might never really be possible given the scope of variables, new technologies are making it more achievable than ever before.
There's more to being an effective teacher than raising standardized test scores, yet test scores have gained widespread acceptance among the public as the key indicator of performance.
- By Patricia Deubel
Historic forces in higher education may have serious repercussions for K-12.
- By Therese Mageau
The idea of using chat as a communication tool with students is widely accepted in education. Using the same tool to progress critical thinking is not often discussed. That is, the question might be asked, "Why use an online tool when I can discuss with my students face to face?"
T.H.E. Journal recently invited Carolina Nugent, education director of startup app finder KinderTown, to review a few of her favorite apps geared for the K-1 set.
- By Carolina Nugent
Teacher turnover (also known to some as "teachers quitting their jobs") is becoming a critical concern for school and district administrators. Not only can it have a negative impact on student learning, especially in troubled districts, but it's emerging as a fairly major financial drain on districts in all regions, according to findings released last month by the National Commission on Teaching and America's Future (NCTAF). So is there anything school and district technology leaders can do about it? According to the NCTAF report, there is.
Have you ever wondered what the "THE" in THE Journal means? Occasionally? Even fleetingly? No? Well, I'll tell you anyway. It stands for "Technological Horizons in Education." Doesn't exactly roll off the tongue, does it? Hence the acronym. But that aside, what it indicates is that we take as our premise that technology is inherently beneficial to education--that it can make the lives of educators easier, that it can facilitate learning, and that it can, when approached the right way, stimulate new ideas about learning and the teaching process. (And, as a side benefit, it happens to keep all of you IT folk off the streets.)