Virtualization


Online Charter School Loses State Attendance Audit Appeal

An appeal by Ohio’s largest online charter school of a ruling that allows the state to use the amount of time students are logged in to calculate enrollment and funding has been dismissed.

Parallels Remote Application Server 15.5 Supports AWS, Azure, Windows Server 2016

Parallels has released an update to Remote Application Server (RAS). The latest version of the remote desktop software, version 15.5, adds new iOS and Android clients and support for Microsoft Azure, Amazon Web Services and Windows Server 2016.

Duke School Upgrades Storage for Better Virtual Machine Performance Analysis

Duke School, an independent, preK-8, project-based school in Durham, NC, has updated its data storage infrastructure in an effort to deliver storage services to students and staff.

Samueli Academy Virtualizes CAD Software for Student Chromebooks

Samueli Academy, a public charter high school in California, has implemented virtual desktop infrastructure (VDI) technology to let students access computer-aided design software from their Chromebooks.

Oculus Working on Standalone, Wireless VR Headset

Facebook’s Oculus division is working on a standalone version of the Oculus Rift virtual reality (VR) headset, with no wires and no connection to a PC, according to comments made Thursday by Facebook CEO Mark Zuckerberg.

Lifeliqe Debuts VR Museum

Lifeliqe, a visual learning platform incorporating virtual reality (VR), augmented reality (AR) and interactive 3D content, is launching Lifeliqe VR Museum, its first fully VR experience.

Tustin Unified School District Embraces Wearable Tech in Classroom

Tustin Unified School District in Orange County, CA has been experimenting with virtual reality, and the district’s senior director of technology is considering using fitness trackers and other wearable devices for future learning.

Worldwide Revenues for AR and VR to Increase $156.8 Billion by 2020

Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.

Iowa Rehabilitation Services Implements VR for Teens and Adults with Special Needs

Iowa Vocational Rehabilitation Services (IVRS) is incorporating virtual reality technology into its curriculum to spark the interest of special needs students in science, technology, engineering and math (STEM) fields and support their acquiring new, 21st century work skills.

Lifeliqe Creator Allows Educators to Create Their Own 3D Content for Free

Lifeliqe, a platform for interactive, educational 3D, virtual reality and augmented reality, today launched Lifeliqe Creator, a program that gives teachers the power to create and publish interactive presentations and e-books that integrate 3D models, rather than 2D images.

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