AR/VR/Metaverse


Alive Studios Adds Word Builder to Augmented Reality Early Literacy Program

Alive Studios has updated its Letters Alive Plus augmented reality program for early literacy skills with a word building module and more.

Ed Dept. Launches $680,000 Augmented and Virtual Reality Challenge

The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.

Pearson Pilots Mixed Reality Educational Resources

Pearson is developing and piloting mixed reality content for use in secondary and postsecondary schools.

Stanford VR Project Shows Students Oceans of the Future

A new, free virtual reality program allows users to explore just what happens as climate change kills off coral reefs.

New STEM Solutions Offer VR Experiences

Pitsco Education and zSpace have teamed up to introduce STEM Expeditions, a VR software and curricula that teach STEM topics to students in grades 7–9.

Oculus Working on Standalone, Wireless VR Headset

Facebook’s Oculus division is working on a standalone version of the Oculus Rift virtual reality (VR) headset, with no wires and no connection to a PC, according to comments made Thursday by Facebook CEO Mark Zuckerberg.

Lifeliqe Debuts VR Museum

Lifeliqe, a visual learning platform incorporating virtual reality (VR), augmented reality (AR) and interactive 3D content, is launching Lifeliqe VR Museum, its first fully VR experience.

Report: Most Educators Want to Try VR in Classroom

Virtual reality (VR) is on the rise. Less than a quarter of educators (23 percent) have tried out VR in their schools so far, and most of that effort has been in science (52 percent) vs. history (29 percent), engineering (20 percent) or any other subject.

Mars Bus Rolls Into Bay Area

With Generation Beyond's Mars Bus, students can take a virtual reality tour of Mars.

VR to Drive Widespread Adoption of 360 Degree Cameras

360-degree cameras allow users to shoot spherical videos and still images, which can be shared on services like Facebook and YouTube and experienced as virtual reality using a phone, tablet or dedicated VR headset.

Whitepapers