Gaming & Gamification


Prodigy Releases Free ‘Big Resource of Math Word Problems’

Prodigy, a mathematics gaming company, recently made 120 examples of math word problems for students in grades 1-8 available to teachers at no cost.

Educational Toys Market Expected to Grow 10 Percent through 2021

The global educational toys market is anticipated to grow at a compound annual growth rate (CAGR) of close to 10 percent from the present to 2021, according to a recent report by market research firm Technavio.

Nonprofit Mouse Launching STEM Courses, Teaching New Tech Skills

Mouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology.

Call for Entries for Maker Faire San Diego 2017

The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.

Fantasy Role-Playing Game Motivates Students to Rely on Each Other to Learn

Classcraft, an online educational role-playing game (RPG), is now being used in more than 75 countries and by 2 million students in the United States as a classroom management tool. The game aims to make classroom management fun for teachers and students by putting the latter in charge of their own learning and making them rely on one another.

Pai Technology Unveils Coding Robot at ISTE

Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality.

CodeMonkey Launches Game Builder Platform to Help Students Become Creators

CodeMonkey, a game-based learning platform that can teach kids to code, has launched the Game Builder platform, which enables students to build and design their own online games.

Report: Google Gaining in U.S. Classrooms, Apple's iOS Slipping

Google is gaining a stronghold in United States classrooms, with Chrome OS expanding its presence on school computers, while Apple’s iOS has been on the decline since the first quarter of 2015 among students and teachers. These are some of the findings in Kahoot!’s first-ever EdTrends Report.

Q1 VR Headset Shipments Display a Bright Future

Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.

Alabama State ED Gives Students Free Access to Learning Tools Over Summer

The Alabama State Department of Education in May launched its fifth annual Alabama Summer Learning Challenge. The program, which runs through the end of July, aims to boost student engagement in reading, math, science and other core subjects over the summer by providing free access to a number of online learning tools and resources.

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