THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
The Arkansas Department of Education and Facebook are expanding an existing partnership to bring VR education to all of the state’s public high schools.
A charter school in Indianapolis that educates students in recovery with drug and alcohol addictions has turned to virtual reality curriculum to keep their kids engaged in science.
- By Dian Schaffhauser
- 08/31/17
Ahead of the Force Friday II global event this week, littleBits released a new kit that gives kids step-by-step instructions on how to build a droid fit for the Star Wars universe.
Two Cornell University graduates have introduced a data collection platform specifically for special education teachers working with students who have autism.
- By Dian Schaffhauser
- 08/31/17
CatchOn delivers real-time data on which apps are being used, how often and where to help keep track of technology investments.
Now, the wireless solutions company is working with all four major 4G LTE wireless network carriers to expand student access to affordable WiFi.
The international association of teachers, administrators, ed tech specialists and other education stakeholders offers its top five predications for the 2017-2018 school year.
Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.
iOS shipments will total 218.7 million units this year, according to IDC. That's good enough for a share of 14.6 percent and growth over last year of 1.5 percent, "a considerable improvement from the 7 percent decline in iPhone shipments in 2016."
The Boxfish 360 can continuously record 5K-UDH video or time-lapse photos for up to three hours, helping take away some of the time-pressure associated with filming underwater.