STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Lawmakers in North Carolina have allocated funding towards scholarships for up to 160 college students who commit to teaching a STEM subject or special education within the state.
- By Dian Schaffhauser
Crayola, the crayon and coloring company, has launched its first professional development (PD) and learning program for teachers, called creatED.
For these two teachers, PBL is the key to differentiating lessons for students of all ability levels.
- By Jamie Kumiega, Brandi Zivilik
The DigiLab 3D45 offers remote build management, including network support, a 720p camera for monitoring the build, monitoring of multiple 3D printers and a cloud-based slicing tool.
3Doodler recently received a coveted endorsement for one of its 3D printing pens from a major United Kingdom-based charity for people who are blind or have vision loss.
This year, more than 29,000 female students took an Advanced Placement (AP) Computer Science (CS) exam, according to a report by Code.org. That’s 11 times more than the number of female students, 2,600, who took the AP CS exam 10 years ago.
More than 16,000 students, teachers, industry professionals and others attended the 53rd annual SkillsUSA National Leadership and Skills Conference, a SME and Stsratasys-hosted conference that showcases career and technical education students participating in SkillsUSA.
DreamBox Learning is out with a professional development solution that leverages real-time student data from the company's adaptive learning platform for mathematics.
Prodigy, a mathematics gaming company, recently made 120 examples of math word problems for students in grades 1-8 available to teachers at no cost.
The global educational toys market is anticipated to grow at a compound annual growth rate (CAGR) of close to 10 percent from the present to 2021, according to a recent report by market research firm Technavio.