STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
For educators, Twitter can be a distraction or a gold mine of resources. The school management software company Fedena has put together a handy, helpful graphic that offers 26 effective ways to use Twitter for teachers and educators.
The Maryland State Department of Education (MSDE) has awarded Measured Progress a six-year contract for its Maryland High School Assessments (MHSA) in science and government.
Thousands of elementary students from across the United States are expected to travel virtually to Washington state’s Penrose Point and Lime Kiln Point state parks in May to see orcas and other aquatic life in their natural habitats through Journey to the Parks, a series of high-tech distance learning experiences.
The Nation’s Report Card for arts education is in, and scores have remained almost the same since data was last collected in 2008, despite a decrease in arts programs across the United States.
The Atlantic City School District could not find a certified chemistry teacher to fill a key chemistry teaching position at its one high school last summer and fall. So the district turned to Edmentum, a provider of online courses, to fill the void. This year, four classes at Atlantic City High School are being taught via an online course, with backup support from an Earth science teacher who is not certified to teach chemistry.
The National Science Board, the National Science Foundation's policy arm, has released an interactive infographic that explores 25 years of science, engineering and health doctoral pathways.
University partnerships offer benefits for K–12, especially for STEM and STEAM programs — and not just in the ways you might expect. From expertise and mentoring to hands-on experiences and career exposure, the positive results of working with higher ed faculty impact students and K–12 educators alike.
The free Geek Squad Academy program from Best Buy has served more than 26,000 students over the last 10 years and will train an additional 8,500 underserved teens this year in 3D design, computer science, robotics, digital music and film production, and other tech trends that could be used in their future careers.
New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.
Schoology is rolling out enhanced question types to its learning management system, in an effort to give educators more flexibility to assess and impact individual student progress.