STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Sally Ride @ UC San Diego has received a $30,000 grant that will allow it to give scholarships to middle and high school girls attending the Sally Ride Science Junior Academy.
A “Shark-Tank” for kids and young adults, the STEMIE Coalition aims to teach invention and startup skills
Tufts University is partnering with Lego to host a two-day event where teachers can share best practices for using Legos in literacy, science, technology, engineering and math education.
Planet3, a year-old company that has developed a new digital platform intended to use the Earth as a "living laboratory" will undergo pilot testing at 25 middle schools in six school districts in Nevada this fall as part of an early adopter pilot program.
Groovy Lab in a Box, provider of STEM kits for students aged eight years and older, has partnered with Popular Mechanics to release a series of Popular Mechanics boxes.
According to the Information Technology & Innovation Foundation, a non-profit science and technology think tank, while there's a certain "groundswell of interest" in CS in the United States, it's still not enough to address the high demand for skilled workers among employers.
- By Dian Schaffhauser
A series of grants is enabling a non-profit organization focused on genetics (the study of heredity) and genomics (the study of genes) to expand coverage of those subjects in American high schools.
- By Dian Schaffhauser
Pitsco Education has launched STEM Expeditions, a cloud-based cross-curricular program designed to use technology and active learning to promote science inquiry, math practice and engineering design principles.
Itron, a company that provides technology and services to improve energy and water use efficiency, has launched an interactive science, technology engineering and math curriculum in an effort to improve energy and water use literacy, encourage conservation and inspire innovation.
Five finalists have been selected in the second annual Genes in Space competition, in which American students were invited to design an experiment using DNA analysis to solve a real-life space exploration problem. The winning experiment will be performed aboard the International Space Station.