THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


ISTE Releases Program for Annual Summer Conference

The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.

Augmented and Virtual Reality Spending to Double in 2017

A new spending analysis from International Data Corp (IDC) predicts worldwide revenues will double this year — from $6.1 billion in 2016 to 13.9 billion in 2017. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a CAGR of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.

Immersive Education: VR Comes of Age

Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."

One-to-One 3.0: A Work in Progress

Sharing computing devices, the hallmark of One-to-One 1.0, rules the K–12 landscape. While the technology industry is on the verge of producing powerful computing devices for the price of a pair of gym shoes, getting all the way to 1-to-1 3.0 in is going to require more than just ready-access to computing devices. In this week’s blog post, then, we lay out the 13 conditions for 1-to-1 3.0.

Students Who Comment More in MOOCs Have Higher Rates of Completion

A recent study found that students who comment more on massive open online courses (MOOCs) are more likely to complete the course than those who do not comment.

Crowdfunding Snapshot: 4 Campaigns for Immersive Technologies

THE Journal has highlighted a few grassroots VR, AR and mobile products that are using crowdfunding websites like Indiegogo and Kickstarter to develop immersive learning technologies.

Digital Learning Day is Feb. 23. Here's How to Celebrate

The annual Digital Learning Day, started in 2012, gives educators an opportunity to collaborate with peers, share ideas, try out new digital tools, celebrate education innovation and play a role in the transformation of their own schools and communities. Digital Learning Day 2017 is Thursday, Feb. 23.

Allegheny PA Teachers Train to Use VR to Open World to Classrooms

Teachers in the Upper St. Clair School District in Allegheny County, PA, have been training with virtual reality (VR) tools this month, so they can eventually bring the world to their classrooms.

Bloomz App Introduces New Features for Childcare Centers

The parenting mobile app Bloomz is introducing today a set of features tailored to childcare centers, including check-in/check-out attendance and daily sheets to keep parents on top of their kids’ everyday activities. Bloomz is also partnering with the Ohio chapter of the American Academy of Pediatrics (AAP) to educate parents across the country on a variety of topics relevant to raising children.

Artificial Intelligence is Not the Silver Bullet for K–12

Due to a number of high profile successes (e.g., beating the world Go champion) recently, Artificial Intelligence technologies have been receiving a great deal of attention by companies and by the press. K–12 doesn’t want to be left out! But, in this week’s blog post we argue that, for good reason, K–12 shouldn’t be looking to AI to solve its problems.

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