THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
To help students kick bad study habits, Quizlet has added a new feature to its app that enables them to study more efficiently and effectively using machine learning and cognitive science. The new Quizlet Learn feature was unveiled onstage at the SXSWedu conference taking place this week in Austin.
To celebrate International Women’s Day Wednesday and Women’s History Month in March, NASA and Google Expeditions have teamed up to launch a series of virtual experiences that bring students into the careers of seven women working in STEM.
The new FuelEd Summit curriculum features interactive content, adaptive technology for differentiated instruction, and robust tools and analytics.
Worldwide smartphone shipments are expected to rebound with single-digit growth, according to technology research firm International Data Corporation. Android devices will comprise a majority share of the smartphone market, followed by Apple and Microsoft in third place, with smartphone shipments forecast to reach 1.53 billion units in 2017.
The virtual schools market in North America is expected to grow at a compound annual growth rate of almost 13 percent from 2017 to 2021, according to a new report by market research firm Technavio.
For augmented reality to succeed in education, there's more required than just cool experiences.
- By Dian Schaffhauser
Google's Chromebooks gained a majority share of the K–12 mobile device market in the last year, pushing back Apple's iPad even further, while Microsoft Windows devices held steady in second place. Overall, the K–12 mobile device market saw double-digit growth in device shipments.
The latest version of ExamView has been completely redesigned, offering brand-new online testing capabilities, expanded learning management system integrations, comprehensive clicker support and more features.
The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.
A new spending analysis from International Data Corp (IDC) predicts worldwide revenues will double this year — from $6.1 billion in 2016 to 13.9 billion in 2017. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a CAGR of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.