THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.

LocknCharge Debuts Customizable Charging Cart

LocknCharge has introduced a new mobile device charging cart that the company said will be cost-effective and customizable.

Nevada Taps Private Partner for 1:1 Initiative

The Nevada Department of Education has selected a partner to provide Chromebooks, wireless infrastructure and other tools for middle schools participating in its Nevada Ready 21 program.

Samsung Introduces Products To Assist Use of Chromebook 3 in Classrooms

Three new products will make it easier to adopt the new version of the Chromebook into 1-to-1 learning environments.

What's Hot, What's Not in 2016

Our expert panelists weigh in on education technology to give us their verdict on which approaches to tech-enabled learning will have a major impact, which ones are stagnating and which ones might be better forgotten entirely.

IQ Onsite Debuts Communication App

IQ Onsite, a company that provides mobile tools for constituent relationship management, has launched Campus Ping, a communication tool for educational institutions, with two new pilot programs.

Rethink How You Teach Romeo and Juliet with These 4 Apps

A look at three apps and an iBook that aim to take the stress out of The Bard's iambs and bring a measure of accessibility to his meter.

Enabling Pressure Sensitivity on the Surface Pro 4 in Photoshop CS6 and GIMP

The single greatest advantage of Microsoft's high-end Surface Pro 4 tablet over other high-end mobile Windows devices is its pressure-sensitive stylus. So those of you who jumped in with the latest generation of the device may have been perplexed (as I was) to find that some of the most popular graphics apps out there were incapable of using stylus pressure. But there's a simple fix for that.

Google Taps Lenovo To Build Phone Running Project Tango

This summer we can expect to see the first mobile device engineered to run apps on Google's Project Tango, and it has education possibilities written all over it.

10 Products From CES That Will Impact Education

The annual tech-fest known as the Consumer Electronics Show (CES) is taking place Jan. 6- 9 in Las Vegas, and companies new and old have already unveiled their latest bells and whistles. Here are 10 newly introduced products with the most potential for the classroom.

How the School Library Helps Build Strong Blended Classes

Media Specialist David Olson explains how transformations in the library are helping to enhance efforts to provide blended (or hybrid) learning in the classroom.

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